2008Microelectronics & ComputerRequires access

Research and Implemention of Scene Simulation Application System Based on Vega

Liu Ping-fen

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Abstract

To realize a scene simulation system of subterranean cavern,the key technology of scene simulation such as texture mapping,collision detection,viewpoint switching,model dynamic scheduling,object picking up was investigated.The feasible application scheme was presented.The three-dimensional model database of Subterranean Cave and the terrain above it was constructed.The virtual scene was construct and driven in Vega.Vega API programming technology was used to complete the design of application layer in VC++.At last the application system of the subterranean cavern has been implemented.

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What this paper is about

To realize a scene simulation system of subterranean cavern,the key technology of scene simulation such as texture mapping,collision detection,viewpoint switching,model dynamic scheduling,object picking up was investigated.The feasible application scheme was presented.The three-dimensional model database of Subterranean Cave and the terrain above it was constructed.The virtual scene was construct and driven in Vega.Vega API programming technology was used to complete the design of application layer in VC++.At last the application system of the subterranean cavern has been implemented.

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Available abstract

To realize a scene simulation system of subterranean cavern,the key technology of scene simulation such as texture mapping,collision detection,viewpoint switching,model dynamic scheduling,object picking up was investigated.The feasible application scheme was presented.The three-dimensional model database of Subterranean Cave and the terrain above it was constructed.The virtual scene was construct and driven in Vega.Vega API programming technology was used to complete the design of application layer in VC++.At last the application system of the subterranean cavern has been implemented.

Key concepts: Vega, Computer science, Terrain, Collision detection, Scene graph, Scheduling (production processes), Construct (python library), Key (lock)

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