VR Simulation System Based on MultiGen Creator/Vega
Chen Yun-sheng
Abstract
Chen Yun-sheng
Abstract
In this paper,the virtual scene simulation is realized based on the software MultiGen Creator and Vega.The key techniques of the scene simulation system are introduced,and the models of virtual scene are established.On the basis of the research,the development is actualized in Vega,and the navigation in virtual scene is achieved.The simulation results show that the system is reliable and the method has a good character of real-time,which can be applied in many areas such as virtual battlefield simulation and weapons development.
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In this paper,the virtual scene simulation is realized based on the software MultiGen Creator and Vega.The key techniques of the scene simulation system are introduced,and the models of virtual scene are established.On the basis of the research,the development is actualized in Vega,and the navigation in virtual scene is achieved.The simulation results show that the system is reliable and the method has a good character of real-time,which can be applied in many areas such as virtual battlefield simulation and weapons development.
Key concepts: Vega, Key (lock), Computer science, Battlefield, Computer graphics (images), Character (mathematics), Virtual reality, Software