2007Journal of Projectiles.Rockets.Missiles and GuidanceRequires access

VR Simulation System Based on MultiGen Creator/Vega

Chen Yun-sheng

Open publisher page 2 citations

Abstract

In this paper,the virtual scene simulation is realized based on the software MultiGen Creator and Vega.The key techniques of the scene simulation system are introduced,and the models of virtual scene are established.On the basis of the research,the development is actualized in Vega,and the navigation in virtual scene is achieved.The simulation results show that the system is reliable and the method has a good character of real-time,which can be applied in many areas such as virtual battlefield simulation and weapons development.

About this research paper

What this paper is about

In this paper,the virtual scene simulation is realized based on the software MultiGen Creator and Vega.The key techniques of the scene simulation system are introduced,and the models of virtual scene are established.On the basis of the research,the development is actualized in Vega,and the navigation in virtual scene is achieved.The simulation results show that the system is reliable and the method has a good character of real-time,which can be applied in many areas such as virtual battlefield simulation and weapons development.

Why it matters

OpenAlex reports 2 citations for this work. Citation counts describe recorded attention and do not establish research quality.

Key contribution

A contribution statement is not available in the OpenAlex record.

Method / approach

Method details are not available in the OpenAlex metadata.

Main findings

Findings are not separately available in the OpenAlex metadata.

Limitations

Limitations are not available in the OpenAlex metadata.

Applications

Application details are not available in the OpenAlex metadata.

Available abstract

In this paper,the virtual scene simulation is realized based on the software MultiGen Creator and Vega.The key techniques of the scene simulation system are introduced,and the models of virtual scene are established.On the basis of the research,the development is actualized in Vega,and the navigation in virtual scene is achieved.The simulation results show that the system is reliable and the method has a good character of real-time,which can be applied in many areas such as virtual battlefield simulation and weapons development.

Key concepts: Vega, Key (lock), Computer science, Battlefield, Computer graphics (images), Character (mathematics), Virtual reality, Software

Related papers

Back to paper searchBrowse research topicsOriginal source
VR Simulation System Based on MultiGen Creator/Vega — Research Paper | ScholarLens