Research and Implementation of Key Technology of Real-time Subterranean Cave Scene Simulation System
Mao Hu
Abstract
Mao Hu
Abstract
In order to realize a subterranean cave scene simulation system, this paper investigates the key technology of scene simulation just like texture mapping, collision detection, model dynamic scheduling, object picking up. This paper presents the feasible application scheme, constructs three-dimensional model database of subterranean cave and the terrain above it. The virtual scene is also put forward and driven in Vega. The application layer design in VC++ using Vega API programming technology is completed and the application is published.
A significance statement is not available in the OpenAlex record.
A contribution statement is not available in the OpenAlex record.
Method details are not available in the OpenAlex metadata.
Findings are not separately available in the OpenAlex metadata.
Limitations are not available in the OpenAlex metadata.
Application details are not available in the OpenAlex metadata.
In order to realize a subterranean cave scene simulation system, this paper investigates the key technology of scene simulation just like texture mapping, collision detection, model dynamic scheduling, object picking up. This paper presents the feasible application scheme, constructs three-dimensional model database of subterranean cave and the terrain above it. The virtual scene is also put forward and driven in Vega. The application layer design in VC++ using Vega API programming technology is completed and the application is published.
Key concepts: Vega, Computer science, Cave, Terrain, Key (lock), Collision detection, Scheduling (production processes), Texture mapping