The Study of Using Digital Game-Based Learning to Develop Critical Thinking Skills through Self-Assessment Process
Tan Bee Sian, Tan Wee Hoe, Ahmad Zamzuri Mohamad Ali
Abstract
Tan Bee Sian, Tan Wee Hoe, Ahmad Zamzuri Mohamad Ali
Abstract
This study sought to investigate using the digital game based learning (DGBL) approach to learn the assessment process among undergraduate students. A digital mobile game named Inventors of Future (IOF) is developed by gamifying the SA process. In this paper the results of the findings are presented through a single pre and post-test study.
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This study sought to investigate using the digital game based learning (DGBL) approach to learn the assessment process among undergraduate students. A digital mobile game named Inventors of Future (IOF) is developed by gamifying the SA process. In this paper the results of the findings are presented through a single pre and post-test study.
Key concepts: Game based learning, Process (computing), Digital learning, Educational game, Critical thinking, Computer science, Mathematics education, Test (biology)