2021International Journal of Creative MultimediaOpen access

The Study of Using Digital Game-Based Learning to Develop Critical Thinking Skills through Self-Assessment Process

Tan Bee Sian, Tan Wee Hoe, Ahmad Zamzuri Mohamad Ali

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Abstract

This study sought to investigate using the digital game based learning (DGBL) approach to learn the assessment process among undergraduate students. A digital mobile game named Inventors of Future (IOF) is developed by gamifying the SA process. In this paper the results of the findings are presented through a single pre and post-test study.

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What this paper is about

This study sought to investigate using the digital game based learning (DGBL) approach to learn the assessment process among undergraduate students. A digital mobile game named Inventors of Future (IOF) is developed by gamifying the SA process. In this paper the results of the findings are presented through a single pre and post-test study.

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Available abstract

This study sought to investigate using the digital game based learning (DGBL) approach to learn the assessment process among undergraduate students. A digital mobile game named Inventors of Future (IOF) is developed by gamifying the SA process. In this paper the results of the findings are presented through a single pre and post-test study.

Key concepts: Game based learning, Process (computing), Digital learning, Educational game, Critical thinking, Computer science, Mathematics education, Test (biology)

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