2019Prime numberRequires access

Developing fluency: Roll, make and compare

Michael Nelson

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Abstract

Having games that can effectively allow students to practice multiple skills and that can be extended or condensed based on student need is a highly effective aspect of a teacher's approach. Games such as Roll, Make and Compare do not require students to learn a new game for each skill they are introduced to, and therefore allow students to solely focus on their understanding of the mathematical concepts.

About this research paper

What this paper is about

Having games that can effectively allow students to practice multiple skills and that can be extended or condensed based on student need is a highly effective aspect of a teacher's approach. Games such as Roll, Make and Compare do not require students to learn a new game for each skill they are introduced to, and therefore allow students to solely focus on their understanding of the mathematical concepts.

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Available abstract

Having games that can effectively allow students to practice multiple skills and that can be extended or condensed based on student need is a highly effective aspect of a teacher's approach. Games such as Roll, Make and Compare do not require students to learn a new game for each skill they are introduced to, and therefore allow students to solely focus on their understanding of the mathematical concepts.

Key concepts: Fluency, Focus (optics), Project commissioning, Mathematics education, Computer science, Publishing, Multimedia, Psychology

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