2018Unpublished venueRequires access

Automatic generation of hair motion of 3D characters following japanese anime style

Kenji Furukawa, Susumu Nakata

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Abstract

Recent Japanese animation is progressively using three-dimensional computer graphics (3DCG). However, Japanese animation created according to the Japanese traditional method called "limited animation" is different from photorealistic motion of 3DCG. In particular, hair motion obtained via this method is different from that obtained by physical calculation. In this study, we formulate a method of hair motion of traditional Japanese hand-drawn animation.

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What this paper is about

Recent Japanese animation is progressively using three-dimensional computer graphics (3DCG). However, Japanese animation created according to the Japanese traditional method called "limited animation" is different from photorealistic motion of 3DCG. In particular, hair motion obtained via this method is different from that obtained by physical calculation. In this study, we formulate a method of hair motion of traditional Japanese hand-drawn animation.

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Available abstract

Recent Japanese animation is progressively using three-dimensional computer graphics (3DCG). However, Japanese animation created according to the Japanese traditional method called "limited animation" is different from photorealistic motion of 3DCG. In particular, hair motion obtained via this method is different from that obtained by physical calculation. In this study, we formulate a method of hair motion of traditional Japanese hand-drawn animation.

Key concepts: Anime, Animation, Computer graphics (images), Computer science, Computer animation, Motion (physics), Non-photorealistic rendering, Computer graphics

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