State-Of-The-Art in Computer Animation: Proceedings of Computer Animation '89
Nadia Magnenat‐Thalmann, Daniël Thalmann
Abstract
Nadia Magnenat‐Thalmann, Daniël Thalmann
Abstract
I: Tutorials and Surveys.- Motion Control: From Keyframe to Task-Level Animation.- Artificial Intelligence, Natural Language, and Simulation for Human Animation.- An Introduction to the Use of Dynamic Simulation for the Animation of Human Movement.- The Problematics of Facial Animation.- II: Research Papers.- Simplified Control of Complex Animation.- Message-Based Choreography for Computer Animation.- Anthropometry for Computer Animated Human Figures.- Animation Design: A Database-Oriented Animation Design Method with a Video Image Analysis Capability.- Animation Control with Dynamics.- Some Methods to Choreograph and Implement Motion in Computer Animation.- Choreographing Goal-Oriented Motion Using Cost Functions.- Four Dimensional Splines for Motion Control in Computer Animation.- Polygon-Based Post-Process Motion Blur.- A 3-D Error Diffusion Dither Algorithm for Half-Tone Animation on Bitmap Screens.- A System for Simulating Human Facial Expression.- The Making of Pencil Test.- Shape Distortion in Computer-Assisted Keyframe Animation.- Author Index.- Keywords Index.
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I: Tutorials and Surveys.- Motion Control: From Keyframe to Task-Level Animation.- Artificial Intelligence, Natural Language, and Simulation for Human Animation.- An Introduction to the Use of Dynamic Simulation for the Animation of Human Movement.- The Problematics of Facial Animation.- II: Research Papers.- Simplified Control of Complex Animation.- Message-Based Choreography for Computer Animation.- Anthropometry for Computer Animated Human Figures.- Animation Design: A Database-Oriented Animation Design Method with a Video Image Analysis Capability.- Animation Control with Dynamics.- Some Methods to Choreograph and Implement Motion in Computer Animation.- Choreographing Goal-Oriented Motion Using Cost Functions.- Four Dimensional Splines for Motion Control in Computer Animation.- Polygon-Based Post-Process Motion Blur.- A 3-D Error Diffusion Dither Algorithm for Half-Tone Animation on Bitmap Screens.- A System for Simulating Human Facial Expression.- The Making of Pencil Test.- Shape Distortion in Computer-Assisted Keyframe Animation.- Author Index.- Keywords Index.
Key concepts: Animation, Interactive skeleton-driven simulation, Computer facial animation, Skeletal animation, Computer science, Computer animation, Facial motion capture, Computer graphics (images)