2017Unpublished venueRequires access

Does visualize industries matter? A technology foresight of global Virtual Reality and Augmented Reality Industry

Shao-Ning Chang, Wei‐Lun Chen

Open publisher page 20 citations

Abstract

The trends of Virtual Reality and Augmented Reality Industry. This study tends to figure out the industrial trends and technology foresight of Virtual Reality (VR) and Augmented Reality (AR) Industry, including the business trends, food chain, ecosystem, technology foresight, and future direction. We hope this study can bring some important inspiration for the future of Virtual Reality and Augmented Reality Industry.

About this research paper

What this paper is about

The trends of Virtual Reality and Augmented Reality Industry. This study tends to figure out the industrial trends and technology foresight of Virtual Reality (VR) and Augmented Reality (AR) Industry, including the business trends, food chain, ecosystem, technology foresight, and future direction. We hope this study can bring some important inspiration for the future of Virtual Reality and Augmented Reality Industry.

Why it matters

OpenAlex reports 20 citations for this work. Citation counts describe recorded attention and do not establish research quality.

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Available abstract

The trends of Virtual Reality and Augmented Reality Industry. This study tends to figure out the industrial trends and technology foresight of Virtual Reality (VR) and Augmented Reality (AR) Industry, including the business trends, food chain, ecosystem, technology foresight, and future direction. We hope this study can bring some important inspiration for the future of Virtual Reality and Augmented Reality Industry.

Key concepts: Augmented reality, Futures studies, Virtual reality, Mixed reality, Artificial reality, Computer-mediated reality, Computer science, Human–computer interaction

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