Limited animation: History and artistic techniques
Xiaoshan Li
Abstract
Xiaoshan Li
Abstract
This paper looks back upon the important periods in the history of limited animation, as well as figures and animation movies during those periods. On the basis of that, this paper makes initial study about the artistic techniques of limited animation, and puts forward two levels with five common techniques in the motion design when making a limited animation movie. In addition, this paper compares limited animation with full animation, especially in the methods of art design as well as storyboard design.
OpenAlex reports 1 citations for this work. Citation counts describe recorded attention and do not establish research quality.
A contribution statement is not available in the OpenAlex record.
Method details are not available in the OpenAlex metadata.
Findings are not separately available in the OpenAlex metadata.
Limitations are not available in the OpenAlex metadata.
Application details are not available in the OpenAlex metadata.
This paper looks back upon the important periods in the history of limited animation, as well as figures and animation movies during those periods. On the basis of that, this paper makes initial study about the artistic techniques of limited animation, and puts forward two levels with five common techniques in the motion design when making a limited animation movie. In addition, this paper compares limited animation with full animation, especially in the methods of art design as well as storyboard design.
Key concepts: Storyboard, Animation, Computer science, Skeletal animation, Computer animation, Computer facial animation, Computer graphics (images), Non-photorealistic rendering