2008Zhongguo gaodeng yixue jiaoyuRequires access

Application of computer emulation and imitation in medical education

Xia Jin-hui

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Abstract

This paper analyzes the prospective use of emulation and imitation technique in medical education,puts forward applying thought of using fictitious technique in preclinical and clinical medical education,elucidates that multimedia technique will build fictitious world by emulation and imitation,provides a good learning environment,remarkably changes the traditional education perception and mode of thinking.The students can talk with computers by mouse and keyboard,operates and browses with facility and observes the phenomenon alternately,so as to explore the profound mystery of the world and learn the relevant knowledge.

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What this paper is about

This paper analyzes the prospective use of emulation and imitation technique in medical education,puts forward applying thought of using fictitious technique in preclinical and clinical medical education,elucidates that multimedia technique will build fictitious world by emulation and imitation,provides a good learning environment,remarkably changes the traditional education perception and mode of thinking.The students can talk with computers by mouse and keyboard,operates and browses with facility and observes the phenomenon alternately,so as to explore the profound mystery of the world and learn the relevant knowledge.

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Available abstract

This paper analyzes the prospective use of emulation and imitation technique in medical education,puts forward applying thought of using fictitious technique in preclinical and clinical medical education,elucidates that multimedia technique will build fictitious world by emulation and imitation,provides a good learning environment,remarkably changes the traditional education perception and mode of thinking.The students can talk with computers by mouse and keyboard,operates and browses with facility and observes the phenomenon alternately,so as to explore the profound mystery of the world and learn the relevant knowledge.

Key concepts: Emulation, Imitation, Perception, Medical education, Computer science, Psychology, Multimedia, Human–computer interaction

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