2017Unpublished venueRequires access

Game-based learning using a 3D virtual world in computer engineering education

Michalis Xenos, Vicky Maratou, Ioannis Ntokas, Christos Mettouris, George Α. Papadopoulos

Open publisher page 13 citations

Abstract

This paper presents an on-line three-dimensional virtual world learning environment that has been developed aiming to contribute to the improvement of Information Security issues awareness. This learning environment simulates a number of information security threat scenarios, presented to users as games, selected by users as the most interesting ones. The environment enables students to experience the risks, be educated about them and combine skills and knowledge to overcome them, without exposing themselves and their data to real risk. This paper provides insight and focuses on the learning process and the learning outcomes of using this three-dimensional virtual world learning environment into a formal university education process for computer engineering students.

About this research paper

What this paper is about

This paper presents an on-line three-dimensional virtual world learning environment that has been developed aiming to contribute to the improvement of Information Security issues awareness. This learning environment simulates a number of information security threat scenarios, presented to users as games, selected by users as the most interesting ones. The environment enables students to experience the risks, be educated about them and combine skills and knowledge to overcome them, without exposing themselves and their data to real risk. This paper provides insight and focuses on the learning process and the learning outcomes of using this three-dimensional virtual world learning environment into a formal university education process for computer engineering students.

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OpenAlex reports 13 citations for this work. Citation counts describe recorded attention and do not establish research quality.

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Available abstract

This paper presents an on-line three-dimensional virtual world learning environment that has been developed aiming to contribute to the improvement of Information Security issues awareness. This learning environment simulates a number of information security threat scenarios, presented to users as games, selected by users as the most interesting ones. The environment enables students to experience the risks, be educated about them and combine skills and knowledge to overcome them, without exposing themselves and their data to real risk. This paper provides insight and focuses on the learning process and the learning outcomes of using this three-dimensional virtual world learning environment into a formal university education process for computer engineering students.

Key concepts: Computer science, Process (computing), Virtual machine, Learning environment, Virtual learning environment, Instructional simulation, Virtual world, Serious game

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