Research on New Sports Teaching Mode Based on Virtual Reality Technique
Jian Shang
Abstract
Jian Shang
Abstract
As one of the key technologies of the future development of the Internet, Virtual reality technique is more and more used in the field of Physical Education. Its appearance will subvert traditional sport sports teaching mode and education thinking, and brings a series of major changes for sports education. As for the limitations of modern sports teaching mode, this article is to analyze how virtual reality technique apply to physical education, and build a new sports teaching mode based on virtual reality technique and provide a more scientific, systematic theoretical reference for improving the quality of teaching and optimizing teaching methods with the combination of situational cognitive theory.
OpenAlex reports 2 citations for this work. Citation counts describe recorded attention and do not establish research quality.
A contribution statement is not available in the OpenAlex record.
Method details are not available in the OpenAlex metadata.
Findings are not separately available in the OpenAlex metadata.
Limitations are not available in the OpenAlex metadata.
Application details are not available in the OpenAlex metadata.
As one of the key technologies of the future development of the Internet, Virtual reality technique is more and more used in the field of Physical Education. Its appearance will subvert traditional sport sports teaching mode and education thinking, and brings a series of major changes for sports education. As for the limitations of modern sports teaching mode, this article is to analyze how virtual reality technique apply to physical education, and build a new sports teaching mode based on virtual reality technique and provide a more scientific, systematic theoretical reference for improving the quality of teaching and optimizing teaching methods with the combination of situational cognitive theory.
Key concepts: Virtual reality, Physical education, Situational ethics, Field (mathematics), Key (lock), The Internet, Mode (computer interface), Quality (philosophy)