Research and Implementation on Binding of Open Scene Graph Engine and Bullet Engine
Jia Qing-xua
Abstract
Jia Qing-xua
Abstract
Graphic and physics engines play more and more important roles in areas of virtual reality simulation and the design of computer games. In order to display the virtual reality scene more effectively,we need to amalgamate the graphic rendering engine and physics engine. It described Open Graphic Engine( Open Scene Graph) and Open physics engines( Bullet) separately,analysed their advantages,and then researched the way of binding between them in this paper. At last,we constructed a virtual reality that contains physical property according to the study.The results suggest that the binging is reliable,which provides a scheme for simulation.
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Graphic and physics engines play more and more important roles in areas of virtual reality simulation and the design of computer games. In order to display the virtual reality scene more effectively,we need to amalgamate the graphic rendering engine and physics engine. It described Open Graphic Engine( Open Scene Graph) and Open physics engines( Bullet) separately,analysed their advantages,and then researched the way of binding between them in this paper. At last,we constructed a virtual reality that contains physical property according to the study.The results suggest that the binging is reliable,which provides a scheme for simulation.
Key concepts: Scene graph, Rendering (computer graphics), Virtual reality, Graph, Physics engine, Computer graphics (images), Computer science, Game engine