Research and implementation of binding of physics engine and graphic rendering engine
Fumin Chen
Abstract
Fumin Chen
Abstract
In recent years,physics engine plays a more and more important role in areas of computer simulation,computer games and so on.With the amalgamation of professional graphic rendering engine and physics engine,the more natural effect of the virtual reality scene is displaied.The basic contents and design principles of object-oriented graphics rendering engine and Newton game dynamics is researched,and how to bind these two kinds’engines is analyzed.And the class library’s structure and implementing method of the binding system is given.Finally,there are two instances about the virtual scene based on the binding platform,which display physics attributes of virtual objects.
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In recent years,physics engine plays a more and more important role in areas of computer simulation,computer games and so on.With the amalgamation of professional graphic rendering engine and physics engine,the more natural effect of the virtual reality scene is displaied.The basic contents and design principles of object-oriented graphics rendering engine and Newton game dynamics is researched,and how to bind these two kinds’engines is analyzed.And the class library’s structure and implementing method of the binding system is given.Finally,there are two instances about the virtual scene based on the binding platform,which display physics attributes of virtual objects.
Key concepts: Physics engine, Game engine, Rendering (computer graphics), Computer science, Computer graphics (images), Graphics, Computer graphics, Virtual reality