Research and Implementation on Bonding of Graphic Engine and Physics Engine
Hou Zhongming
Abstract
Hou Zhongming
Abstract
The 3D virtual environment with physical characteristics has more realistic sensation for users,thus the physics engine has been getting more importance in the virtual simulation.This paper describes the OGRE graphics engine and the PhysX physics engine,and then designs the main framework for the bonding of graphic engine and physics engine.The core part of the process has been analyzed in detail,and the creating of model has been studied.Finally,two virtual scenes with physical characteristics are given.The research has established the foundation of the virtual simulation environment,and will promote the application of the physics engine.
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The 3D virtual environment with physical characteristics has more realistic sensation for users,thus the physics engine has been getting more importance in the virtual simulation.This paper describes the OGRE graphics engine and the PhysX physics engine,and then designs the main framework for the bonding of graphic engine and physics engine.The core part of the process has been analyzed in detail,and the creating of model has been studied.Finally,two virtual scenes with physical characteristics are given.The research has established the foundation of the virtual simulation environment,and will promote the application of the physics engine.
Key concepts: Physics engine, Graphics, Process (computing), Virtual reality, Game engine, Computer science, Virtual machine, Computer graphics (images)