Research on Visualizing the 3D Terrain Based on OpenGL
Han Yang
Abstract
Han Yang
Abstract
The basic concept of OpenGL and the method about how to program by using OpenGL based on MFC are introduced. Based on the Triangular Net Digital Terrain Model built by an effective data structure, the technique of producing 3D visual terrain is depicted, and the feasibility of this method is verified by an actual program example.
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The basic concept of OpenGL and the method about how to program by using OpenGL based on MFC are introduced. Based on the Triangular Net Digital Terrain Model built by an effective data structure, the technique of producing 3D visual terrain is depicted, and the feasibility of this method is verified by an actual program example.
Key concepts: OpenGL, Terrain, Computer graphics (images), Computer science, Triangulated irregular network, Visualization, Terrain rendering, Digital elevation model