2010Microcomputer applicationsRequires access

The Method and Research of Medical Reconstruction Based on Marching Cubes Algorithm

Zhao Xinglong

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Abstract

An approach which is grounded on the traditional Marching Cubes algorithm is proposed for medical three-dimensional reconstruction based on the characteristics of modern medical image. This method,combined with seed-occupying algorithm to expand isosurface,replaces cell edge interpolation by midpoint selection with DMC and orders isopoints directly in predefined cases polygons,which reduces the number of faces and solves the ambiguity problem. The experiment results show that the proposed approach makes a great improvement on topological structure,storage space and processing speed.

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What this paper is about

An approach which is grounded on the traditional Marching Cubes algorithm is proposed for medical three-dimensional reconstruction based on the characteristics of modern medical image. This method,combined with seed-occupying algorithm to expand isosurface,replaces cell edge interpolation by midpoint selection with DMC and orders isopoints directly in predefined cases polygons,which reduces the number of faces and solves the ambiguity problem. The experiment results show that the proposed approach makes a great improvement on topological structure,storage space and processing speed.

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Available abstract

An approach which is grounded on the traditional Marching Cubes algorithm is proposed for medical three-dimensional reconstruction based on the characteristics of modern medical image. This method,combined with seed-occupying algorithm to expand isosurface,replaces cell edge interpolation by midpoint selection with DMC and orders isopoints directly in predefined cases polygons,which reduces the number of faces and solves the ambiguity problem. The experiment results show that the proposed approach makes a great improvement on topological structure,storage space and processing speed.

Key concepts: Isosurface, Marching cubes, Computer science, Interpolation (computer graphics), Algorithm, Enhanced Data Rates for GSM Evolution, Fast marching method, Midpoint

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