Research on 3D Visualization of Terrain Based on OpenGL ES
Kang Li-gang
Abstract
Kang Li-gang
Abstract
Based on analysing the basic concept of embedded visualization,proposes a clipping method based on square.Combined with graphics library,uses EVC++4.0 as the application development platform to simulate 3D terrain display,realizes rapid modeling and dynamic display of 3D reality of the terrain.And through the roaming function,the texture mapping and the cube skybox realize the 3D reality of terrain.
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Based on analysing the basic concept of embedded visualization,proposes a clipping method based on square.Combined with graphics library,uses EVC++4.0 as the application development platform to simulate 3D terrain display,realizes rapid modeling and dynamic display of 3D reality of the terrain.And through the roaming function,the texture mapping and the cube skybox realize the 3D reality of terrain.
Key concepts: Computer science, Terrain rendering, Computer graphics (images), OpenGL, Terrain, Visualization, Roaming, Raised-relief map