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Research and Implementation of Embedded 3D Terrain Visualization Technology

Kang Li-gang

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Abstract

The paper introduces the embedded system,the OpenGL ES basic concept and OpenGL ES programming method based on WinCE operating system.A terrain visualization system is designed,and the system is achieved by using OpenGL ES and Embedded Visual C++ 4.0(EVC).The system is a 3D terrain visualization in embedded system.The system carries out modeling and the dynamic manifestation of terrain,and simultaneously through the roaming function,the texture mapping and the cube sky-box realize the 3D terrain with reality.

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What this paper is about

The paper introduces the embedded system,the OpenGL ES basic concept and OpenGL ES programming method based on WinCE operating system.A terrain visualization system is designed,and the system is achieved by using OpenGL ES and Embedded Visual C++ 4.0(EVC).The system is a 3D terrain visualization in embedded system.The system carries out modeling and the dynamic manifestation of terrain,and simultaneously through the roaming function,the texture mapping and the cube sky-box realize the 3D terrain with reality.

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Available abstract

The paper introduces the embedded system,the OpenGL ES basic concept and OpenGL ES programming method based on WinCE operating system.A terrain visualization system is designed,and the system is achieved by using OpenGL ES and Embedded Visual C++ 4.0(EVC).The system is a 3D terrain visualization in embedded system.The system carries out modeling and the dynamic manifestation of terrain,and simultaneously through the roaming function,the texture mapping and the cube sky-box realize the 3D terrain with reality.

Key concepts: OpenGL, Terrain, Computer science, Visualization, Computer graphics (images), Terrain rendering, Roaming, Texture mapping

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