2009Cehui kexueRequires access

A practical method of realistic 3D terrain generation

Chen Chang-lin

Open publisher page 0 citations

Abstract

To build realistic 3D terrain,it often depends mostly on remote sensing image,and its realization is also comparatively complex.This thesis presented a practical method to build realistic 3D terrain:create texture making use of digital map,add 3D effect on the texture by PhotoShop,add light information to it by OpenGL,and project it to the simplified 3D terrain at last.Following this process,we developed a HeNan 3D Terrain Simulation System,which had a comparative reality and speediness.

About this research paper

What this paper is about

To build realistic 3D terrain,it often depends mostly on remote sensing image,and its realization is also comparatively complex.This thesis presented a practical method to build realistic 3D terrain:create texture making use of digital map,add 3D effect on the texture by PhotoShop,add light information to it by OpenGL,and project it to the simplified 3D terrain at last.Following this process,we developed a HeNan 3D Terrain Simulation System,which had a comparative reality and speediness.

Why it matters

A significance statement is not available in the OpenAlex record.

Key contribution

A contribution statement is not available in the OpenAlex record.

Method / approach

Method details are not available in the OpenAlex metadata.

Main findings

Findings are not separately available in the OpenAlex metadata.

Limitations

Limitations are not available in the OpenAlex metadata.

Applications

Application details are not available in the OpenAlex metadata.

Available abstract

To build realistic 3D terrain,it often depends mostly on remote sensing image,and its realization is also comparatively complex.This thesis presented a practical method to build realistic 3D terrain:create texture making use of digital map,add 3D effect on the texture by PhotoShop,add light information to it by OpenGL,and project it to the simplified 3D terrain at last.Following this process,we developed a HeNan 3D Terrain Simulation System,which had a comparative reality and speediness.

Key concepts: Terrain, OpenGL, Terrain rendering, Realization (probability), Computer graphics (images), Texture mapping, Computer science, Texture (cosmology)

Related papers

Back to paper searchBrowse research topicsOriginal source
A practical method of realistic 3D terrain generation — Research Paper | ScholarLens