Study of Air Combat Decision for Unmanned Combat Aerial Vehicles Based on Hybrid Game
Meixiang Yu
Abstract
Meixiang Yu
Abstract
This paper is based on the hybrid game,and the air combat process is regarded as a Discrete Event Dynamic System that is composed of a series of discrete-states,its discrete-state sub-model is established at the same time,in order to choose the tactics,the evaluation function is build and consisted of the air combat situation index and the air combat capability index.Finally,the maneuver generator is designed in combination with the 3 degree-of-freedom aircraft model control the moving state of aircraft,and the simulation of the fighting-turning is carried out in matlab environment as an example.
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This paper is based on the hybrid game,and the air combat process is regarded as a Discrete Event Dynamic System that is composed of a series of discrete-states,its discrete-state sub-model is established at the same time,in order to choose the tactics,the evaluation function is build and consisted of the air combat situation index and the air combat capability index.Finally,the maneuver generator is designed in combination with the 3 degree-of-freedom aircraft model control the moving state of aircraft,and the simulation of the fighting-turning is carried out in matlab environment as an example.
Key concepts: Air combat, MATLAB, Engineering, State (computer science), Process (computing), Generator (circuit theory), Function (biology), Simulation