Event Game Theory and Air Combat Game
Yibo Li, Meixiang Yu, Xianzhuo Liu
Abstract
Yibo Li, Meixiang Yu, Xianzhuo Liu
Abstract
In this paper the air combat process is regarded as a Discrete Event Dynamic System that is composed of a series of discrete-states, its sub-model is established based on the Event Game theory, and the maneuver generator is designed in combination with the 3 degree-of-freedom aircraft model, meanwhile the simulation is carried out in the matlab environment on the maneuver strategy.
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In this paper the air combat process is regarded as a Discrete Event Dynamic System that is composed of a series of discrete-states, its sub-model is established based on the Event Game theory, and the maneuver generator is designed in combination with the 3 degree-of-freedom aircraft model, meanwhile the simulation is carried out in the matlab environment on the maneuver strategy.
Key concepts: Event (particle physics), Computer science, MATLAB, Discrete event simulation, Game theory, Process (computing), Generator (circuit theory), Simulation