2009•Unpublished venueRequires access

Event Game Theory and Air Combat Game

Yibo Li, Meixiang Yu, Xianzhuo Liu

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Abstract

In this paper the air combat process is regarded as a Discrete Event Dynamic System that is composed of a series of discrete-states, its sub-model is established based on the Event Game theory, and the maneuver generator is designed in combination with the 3 degree-of-freedom aircraft model, meanwhile the simulation is carried out in the matlab environment on the maneuver strategy.

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What this paper is about

In this paper the air combat process is regarded as a Discrete Event Dynamic System that is composed of a series of discrete-states, its sub-model is established based on the Event Game theory, and the maneuver generator is designed in combination with the 3 degree-of-freedom aircraft model, meanwhile the simulation is carried out in the matlab environment on the maneuver strategy.

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Available abstract

In this paper the air combat process is regarded as a Discrete Event Dynamic System that is composed of a series of discrete-states, its sub-model is established based on the Event Game theory, and the maneuver generator is designed in combination with the 3 degree-of-freedom aircraft model, meanwhile the simulation is carried out in the matlab environment on the maneuver strategy.

Key concepts: Event (particle physics), Computer science, MATLAB, Discrete event simulation, Game theory, Process (computing), Generator (circuit theory), Simulation

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