Air combat game and simulation
Li Fu, Meixiang Yu
Abstract
Li Fu, Meixiang Yu
Abstract
The air combat process is regarded as the discrete event dynamic system which is composed of a series of discrete-states, and its discrete state sub-model is established. In order to choose the tactical maneuver, the evaluation function is constructed by the air combat situation index and the air combat capability index. Combining with the 3 degree-of-freedom (3DOF) aircraft model, the maneuver command generator is designed, controlling the moving state of aircraft. Finally, the simulation of the combat-turning is carried out using Matlab.
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The air combat process is regarded as the discrete event dynamic system which is composed of a series of discrete-states, and its discrete state sub-model is established. In order to choose the tactical maneuver, the evaluation function is constructed by the air combat situation index and the air combat capability index. Combining with the 3 degree-of-freedom (3DOF) aircraft model, the maneuver command generator is designed, controlling the moving state of aircraft. Finally, the simulation of the combat-turning is carried out using Matlab.
Key concepts: Air combat, MATLAB, Computer science, Process (computing), State (computer science), Generator (circuit theory), Discrete event simulation, Simulation