2016Unpublished venueRequires access

Exploring the Front Touch Interface for Virtual Reality Headsets

Jihyun Lee, Byung Moon Kim, Bongwon Suh, Eunyee Koh

Open publisher page 16 citations

Abstract

In this paper, we propose the front touch interface: a new HMD-embedded interface where users interact with the virtual world via a touchpad placed in front of the VR headset. To demonstrate the feasibility of the interface, we built a prototype device, and performed a user study on a selection task using a simple menu layout. Two new selection techniques, Two-Finger and Drag-n-Tap, were also explored to find the appropriate input method for the front touch interface. As a low-cost, light-weight, and low power-budget technology, a touch sensor can make an ideal interface for a mobile VR headset. With this novel front touch interface, we have devised a new design space of VR interactions.

About this research paper

What this paper is about

In this paper, we propose the front touch interface: a new HMD-embedded interface where users interact with the virtual world via a touchpad placed in front of the VR headset. To demonstrate the feasibility of the interface, we built a prototype device, and performed a user study on a selection task using a simple menu layout. Two new selection techniques, Two-Finger and Drag-n-Tap, were also explored to find the appropriate input method for the front touch interface. As a low-cost, light-weight, and low power-budget technology, a touch sensor can make an ideal interface for a mobile VR headset. With this novel front touch interface, we have devised a new design space of VR interactions.

Why it matters

OpenAlex reports 16 citations for this work. Citation counts describe recorded attention and do not establish research quality.

Key contribution

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Method / approach

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Main findings

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Available abstract

In this paper, we propose the front touch interface: a new HMD-embedded interface where users interact with the virtual world via a touchpad placed in front of the VR headset. To demonstrate the feasibility of the interface, we built a prototype device, and performed a user study on a selection task using a simple menu layout. Two new selection techniques, Two-Finger and Drag-n-Tap, were also explored to find the appropriate input method for the front touch interface. As a low-cost, light-weight, and low power-budget technology, a touch sensor can make an ideal interface for a mobile VR headset. With this novel front touch interface, we have devised a new design space of VR interactions.

Key concepts: Headset, Interface (matter), Computer science, Virtual reality, Human–computer interaction, Touchpad, Front (military), User interface

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