33‐1: Invited Paper: Liquid Crystals for Virtual Reality (VR)
Fenglin Peng, Ying Geng, Junren Wang, Lu Lu, Yang Zhao, Andrew Maimone, Weichuan Gao, Yuge Huang, Jacques Gollier, Barry Silverstein
Abstract
Fenglin Peng, Ying Geng, Junren Wang, Lu Lu, Yang Zhao, Andrew Maimone, Weichuan Gao, Yuge Huang, Jacques Gollier, Barry Silverstein
Abstract
Liquid crystal has been widely used in display applications, including Augmented Reality (AR) and Virtual Reality (VR) headset. In this paper, we discuss how liquid crystal technology can enable a virtual reality (VR) headset with glass‐type form factor, better image quality, and wearing comfort.
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Liquid crystal has been widely used in display applications, including Augmented Reality (AR) and Virtual Reality (VR) headset. In this paper, we discuss how liquid crystal technology can enable a virtual reality (VR) headset with glass‐type form factor, better image quality, and wearing comfort.
Key concepts: Headset, Virtual reality, Augmented reality, Human–computer interaction, Computer graphics (images), Computer science, Telecommunications