2021SID Symposium Digest of Technical PapersRequires access

33‐1: Invited Paper: Liquid Crystals for Virtual Reality (VR)

Fenglin Peng, Ying Geng, Junren Wang, Lu Lu, Yang Zhao, Andrew Maimone, Weichuan Gao, Yuge Huang, Jacques Gollier, Barry Silverstein

Open publisher page 22 citations

Abstract

Liquid crystal has been widely used in display applications, including Augmented Reality (AR) and Virtual Reality (VR) headset. In this paper, we discuss how liquid crystal technology can enable a virtual reality (VR) headset with glass‐type form factor, better image quality, and wearing comfort.

About this research paper

What this paper is about

Liquid crystal has been widely used in display applications, including Augmented Reality (AR) and Virtual Reality (VR) headset. In this paper, we discuss how liquid crystal technology can enable a virtual reality (VR) headset with glass‐type form factor, better image quality, and wearing comfort.

Why it matters

OpenAlex reports 22 citations for this work. Citation counts describe recorded attention and do not establish research quality.

Key contribution

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Method / approach

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Available abstract

Liquid crystal has been widely used in display applications, including Augmented Reality (AR) and Virtual Reality (VR) headset. In this paper, we discuss how liquid crystal technology can enable a virtual reality (VR) headset with glass‐type form factor, better image quality, and wearing comfort.

Key concepts: Headset, Virtual reality, Augmented reality, Human–computer interaction, Computer graphics (images), Computer science, Telecommunications

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