20222022 8th International Conference of the Immersive Learning Research Network (iLRN)Requires access

Teaching Virtual Reality in Virtual Reality

Keely Canniff, Daniel C. Cliburn

Open publisher page 4 citations

Abstract

Virtual Reality (VR) technologies have the potential to improve online education for students. This paper reports on a course on the topic of virtual reality using VR technologies and Mozilla Hubs. Findings from student questionnaire responses suggest that students appreciated the unique educational experience of learning about VR in VR and felt more present in VR when compared to other online learning experiences. However, it was noted that using a VR headset made it difficult to take notes and became uncomfortable for some students after long periods of time.

About this research paper

What this paper is about

Virtual Reality (VR) technologies have the potential to improve online education for students. This paper reports on a course on the topic of virtual reality using VR technologies and Mozilla Hubs. Findings from student questionnaire responses suggest that students appreciated the unique educational experience of learning about VR in VR and felt more present in VR when compared to other online learning experiences. However, it was noted that using a VR headset made it difficult to take notes and became uncomfortable for some students after long periods of time.

Why it matters

OpenAlex reports 4 citations for this work. Citation counts describe recorded attention and do not establish research quality.

Key contribution

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Method / approach

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Main findings

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Available abstract

Virtual Reality (VR) technologies have the potential to improve online education for students. This paper reports on a course on the topic of virtual reality using VR technologies and Mozilla Hubs. Findings from student questionnaire responses suggest that students appreciated the unique educational experience of learning about VR in VR and felt more present in VR when compared to other online learning experiences. However, it was noted that using a VR headset made it difficult to take notes and became uncomfortable for some students after long periods of time.

Key concepts: Virtual reality, Headset, Immersion (mathematics), Computer science, Multimedia, Human–computer interaction, Computer-mediated reality, Mixed reality

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