Traditional cartoon style 3D computer animation
N. Nasr, Nick Higgett
Abstract
N. Nasr, Nick Higgett
Abstract
Computer animation has always looked too glossy and shiny, which is why traditional cartoon specialists, such as Matt Groening have often avoided using the 3D computer graphic medium as a solution. Traditional animation's flexibility in terms of choice of appearance and style is appealing but in certain aspects it is very time consuming. There is therefore a need to develop techniques that exploit the speed of computer animation but provide the variety of styles of traditional animation. This paper attempts to simulate hand drawn cartoon animation styling while incorporating traditional exaggerated cartoon movement.
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Computer animation has always looked too glossy and shiny, which is why traditional cartoon specialists, such as Matt Groening have often avoided using the 3D computer graphic medium as a solution. Traditional animation's flexibility in terms of choice of appearance and style is appealing but in certain aspects it is very time consuming. There is therefore a need to develop techniques that exploit the speed of computer animation but provide the variety of styles of traditional animation. This paper attempts to simulate hand drawn cartoon animation styling while incorporating traditional exaggerated cartoon movement.
Key concepts: Animation, Computer science, Computer animation, Computer facial animation, Non-photorealistic rendering, Computer graphics (images), Flexibility (engineering), Skeletal animation