2003Unpublished venueRequires access

Traditional cartoon style 3D computer animation

N. Nasr, Nick Higgett

Open publisher page 4 citations

Abstract

Computer animation has always looked too glossy and shiny, which is why traditional cartoon specialists, such as Matt Groening have often avoided using the 3D computer graphic medium as a solution. Traditional animation's flexibility in terms of choice of appearance and style is appealing but in certain aspects it is very time consuming. There is therefore a need to develop techniques that exploit the speed of computer animation but provide the variety of styles of traditional animation. This paper attempts to simulate hand drawn cartoon animation styling while incorporating traditional exaggerated cartoon movement.

About this research paper

What this paper is about

Computer animation has always looked too glossy and shiny, which is why traditional cartoon specialists, such as Matt Groening have often avoided using the 3D computer graphic medium as a solution. Traditional animation's flexibility in terms of choice of appearance and style is appealing but in certain aspects it is very time consuming. There is therefore a need to develop techniques that exploit the speed of computer animation but provide the variety of styles of traditional animation. This paper attempts to simulate hand drawn cartoon animation styling while incorporating traditional exaggerated cartoon movement.

Why it matters

OpenAlex reports 4 citations for this work. Citation counts describe recorded attention and do not establish research quality.

Key contribution

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Available abstract

Computer animation has always looked too glossy and shiny, which is why traditional cartoon specialists, such as Matt Groening have often avoided using the 3D computer graphic medium as a solution. Traditional animation's flexibility in terms of choice of appearance and style is appealing but in certain aspects it is very time consuming. There is therefore a need to develop techniques that exploit the speed of computer animation but provide the variety of styles of traditional animation. This paper attempts to simulate hand drawn cartoon animation styling while incorporating traditional exaggerated cartoon movement.

Key concepts: Animation, Computer science, Computer animation, Computer facial animation, Non-photorealistic rendering, Computer graphics (images), Flexibility (engineering), Skeletal animation

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