2002•Unpublished venueRequires access

Validation of real-time systems using a virtual reality simulation tool

Alejandro Miguel Orero Giménez, Cláudio Kirner

Open publisher page 3 citations

Abstract

Simulation tools have being innovated through the use of virtual reality technology. Virtual reality involves an advanced style of human-computer interfaces which enables the user to enter, be present, interact, and explore the real world. This presence is achieved by three-dimensional graphical representation and control, and non-conventional devices, such as gloves and head-mounted displays. The main objective of this paper is to present the VR-SIM, a virtual reality simulation tool, which is intended to support software engineers in the validation of RTS. The following topics are covered: characteristics and overview of the tool; detailing of the virtual reality component; and examples of use.

About this research paper

What this paper is about

Simulation tools have being innovated through the use of virtual reality technology. Virtual reality involves an advanced style of human-computer interfaces which enables the user to enter, be present, interact, and explore the real world. This presence is achieved by three-dimensional graphical representation and control, and non-conventional devices, such as gloves and head-mounted displays. The main objective of this paper is to present the VR-SIM, a virtual reality simulation tool, which is intended to support software engineers in the validation of RTS. The following topics are covered: characteristics and overview of the tool; detailing of the virtual reality component; and examples of use.

Why it matters

OpenAlex reports 3 citations for this work. Citation counts describe recorded attention and do not establish research quality.

Key contribution

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Method / approach

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Main findings

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Available abstract

Simulation tools have being innovated through the use of virtual reality technology. Virtual reality involves an advanced style of human-computer interfaces which enables the user to enter, be present, interact, and explore the real world. This presence is achieved by three-dimensional graphical representation and control, and non-conventional devices, such as gloves and head-mounted displays. The main objective of this paper is to present the VR-SIM, a virtual reality simulation tool, which is intended to support software engineers in the validation of RTS. The following topics are covered: characteristics and overview of the tool; detailing of the virtual reality component; and examples of use.

Key concepts: Virtual reality, Computer science, Human–computer interaction, Component (thermodynamics), Representation (politics), Software, Virtual representation, Virtual machine

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