Principles of traditional animation applied to 3D computer animation
John Lasseter
Abstract
Open-access reader
John Lasseter
Abstract
Open-access reader
This paper describes the basic principles of traditional 2D hand drawn animation and their application to 3D computer animation. After describing how these principles evolved, the individual principles are detailed, addressing their meanings in 2D hand drawn animation and their application to 3D computer animation. This should demonstrate the importance of these principles to quality 3D computer animation.
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This paper describes the basic principles of traditional 2D hand drawn animation and their application to 3D computer animation. After describing how these principles evolved, the individual principles are detailed, addressing their meanings in 2D hand drawn animation and their application to 3D computer animation. This should demonstrate the importance of these principles to quality 3D computer animation.
Key concepts: Animation, Computer animation, Computer facial animation, Computer science, Interactive skeleton-driven simulation, Skeletal animation, Computer graphics (images), Non-photorealistic rendering