A virtual reality installation
François de Sorbier, Patrice Bouvier, Adrien Herubel, Pascal Chaudeyrac, Venceslas Biri, Jocelyne Kiss
Abstract
François de Sorbier, Patrice Bouvier, Adrien Herubel, Pascal Chaudeyrac, Venceslas Biri, Jocelyne Kiss
Abstract
This article presents a virtual reality installation similar to a CAVE based system but less expensive and easily transportable. Like any virtual reality system else, our installation aims to immerse a user in a virtual environment. Hence, we especially focus on the userpsilas feeling of presence which means the user should be able to feel the presence of the virtual objects and his self-presence in the virtual environment. Thus, the installation must conform to the next four conditions: an immersive environment, interactions, to keep the coherence between the perception of the virtual world and the interactions and to propose an experience which generates emotions.
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This article presents a virtual reality installation similar to a CAVE based system but less expensive and easily transportable. Like any virtual reality system else, our installation aims to immerse a user in a virtual environment. Hence, we especially focus on the userpsilas feeling of presence which means the user should be able to feel the presence of the virtual objects and his self-presence in the virtual environment. Thus, the installation must conform to the next four conditions: an immersive environment, interactions, to keep the coherence between the perception of the virtual world and the interactions and to propose an experience which generates emotions.
Key concepts: Virtual reality, Human–computer interaction, Computer science, Virtual machine, Focus (optics), Perception, Cave automatic virtual environment, Feeling