2008•Unpublished venueRequires access

A virtual reality installation

François de Sorbier, Patrice Bouvier, Adrien Herubel, Pascal Chaudeyrac, Venceslas Biri, Jocelyne Kiss

Open publisher page 2 citations

Abstract

This article presents a virtual reality installation similar to a CAVE based system but less expensive and easily transportable. Like any virtual reality system else, our installation aims to immerse a user in a virtual environment. Hence, we especially focus on the userpsilas feeling of presence which means the user should be able to feel the presence of the virtual objects and his self-presence in the virtual environment. Thus, the installation must conform to the next four conditions: an immersive environment, interactions, to keep the coherence between the perception of the virtual world and the interactions and to propose an experience which generates emotions.

About this research paper

What this paper is about

This article presents a virtual reality installation similar to a CAVE based system but less expensive and easily transportable. Like any virtual reality system else, our installation aims to immerse a user in a virtual environment. Hence, we especially focus on the userpsilas feeling of presence which means the user should be able to feel the presence of the virtual objects and his self-presence in the virtual environment. Thus, the installation must conform to the next four conditions: an immersive environment, interactions, to keep the coherence between the perception of the virtual world and the interactions and to propose an experience which generates emotions.

Why it matters

OpenAlex reports 2 citations for this work. Citation counts describe recorded attention and do not establish research quality.

Key contribution

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Method / approach

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Main findings

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Limitations

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Applications

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Available abstract

This article presents a virtual reality installation similar to a CAVE based system but less expensive and easily transportable. Like any virtual reality system else, our installation aims to immerse a user in a virtual environment. Hence, we especially focus on the userpsilas feeling of presence which means the user should be able to feel the presence of the virtual objects and his self-presence in the virtual environment. Thus, the installation must conform to the next four conditions: an immersive environment, interactions, to keep the coherence between the perception of the virtual world and the interactions and to propose an experience which generates emotions.

Key concepts: Virtual reality, Human–computer interaction, Computer science, Virtual machine, Focus (optics), Perception, Cave automatic virtual environment, Feeling

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