2023Unpublished venueOpen access

Joint Action in Collaborative Mixed Reality: Effects of Immersion Type and Physical Location

Iana Podkosova, Francesco De Pace, Hugo Brument

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Abstract

Understanding how people effectively perform actions together is fundamental when designing Collaborative Mixed Reality (CMR) applications. While most of the studies on CMR mostly considered either how users are immersed in the CMR (e.g., in virtual or augmented reality), or how the physical workspace is shared by users (i.e., distributed or collocated), little is known about how their combination could influence user’s interaction in CMR. In this paper, we present a user study (n=23) that investigates the effect of the mixed reality setup on the user’s immersion and spatial interaction during a joint-action task. Groups of two participants had to perform two types of joint actions while carrying a virtual rope to maintain a certain distance: (1) Gate, where participants had to pass through a virtual aperture together and (2) Fruit, where participants had to use a rope to slice a virtual fruit moving in the CMR. Users were either in a distributed or collocated setup, and either immersed in virtual or augmented reality. Our results showed that users’ proxemics was altered by the immersion type and location setup, but also the user’s subjective experience. These results contribute to the understanding of joint action in CMR and they are discussed to improve the design of CMR applications.

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What this paper is about

Understanding how people effectively perform actions together is fundamental when designing Collaborative Mixed Reality (CMR) applications. While most of the studies on CMR mostly considered either how users are immersed in the CMR (e.g., in virtual or augmented reality), or how the physical workspace is shared by users (i.e., distributed or collocated), little is known about how their combination could influence user’s interaction in CMR. In this paper, we present a user study (n=23) that investigates the effect of the mixed reality setup on the user’s immersion and spatial interaction during a joint-action task. Groups of two participants had to perform two types of joint actions while carrying a virtual rope to maintain a certain distance: (1) Gate, where participants had to pass through a virtual aperture together and (2) Fruit, where participants had to use a rope to slice a virtual fruit moving in the CMR. Users were either in a distributed or collocated setup, and either immersed in virtual or augmented reality. Our results showed that users’ proxemics was altered by the immersion type and location setup, but also the user’s subjective experience. These results contribute to the understanding of joint action in CMR and they are discussed to improve the design of CMR applications.

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Available abstract

Understanding how people effectively perform actions together is fundamental when designing Collaborative Mixed Reality (CMR) applications. While most of the studies on CMR mostly considered either how users are immersed in the CMR (e.g., in virtual or augmented reality), or how the physical workspace is shared by users (i.e., distributed or collocated), little is known about how their combination could influence user’s interaction in CMR. In this paper, we present a user study (n=23) that investigates the effect of the mixed reality setup on the user’s immersion and spatial interaction during a joint-action task. Groups of two participants had to perform two types of joint actions while carrying a virtual rope to maintain a certain distance: (1) Gate, where participants had to pass through a virtual aperture together and (2) Fruit, where participants had to use a rope to slice a virtual fruit moving in the CMR. Users were either in a distributed or collocated setup, and either immersed in virtual or augmented reality. Our results showed that users’ proxemics was altered by the immersion type and location setup, but also the user’s subjective experience. These results contribute to the understanding of joint action in CMR and they are discussed to improve the design of CMR applications.

Key concepts: Immersion (mathematics), Mixed reality, Human–computer interaction, Virtual reality, Computer science, Workspace, Augmented reality, Rope

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