1995•Computer Graphics ForumOpen access

The HUMANOID Environment for Interactive Animation of Multiple Deformable Human Characters

Ronan Boulic, T. Capin, Z. Huang, Prem Kumar Kalra, Bernd Lintermann, Nadia Magnenat‐Thalmann, Laurent Moccozet, Tom Molet, Igor Pandžić, Kurt Saar, Alfred Schmitt, Ju Shen, Daniël Thalmann

Open full text 100 citations

Abstract

Abstract We describe the HUMANOID environment dedicated to human modeling and animation for general multimedia, VR, and CAD applications integrating virtual humans. We present the design of the system and the integration of the various features: generic modeling of a large class of entities with the BODY data structure, realistic skin deformation for body and hands, facial animation, collision detection, integrated motion control and parallelization of computation intensive tasks.

About this research paper

What this paper is about

Abstract We describe the HUMANOID environment dedicated to human modeling and animation for general multimedia, VR, and CAD applications integrating virtual humans. We present the design of the system and the integration of the various features: generic modeling of a large class of entities with the BODY data structure, realistic skin deformation for body and hands, facial animation, collision detection, integrated motion control and parallelization of computation intensive tasks.

Why it matters

OpenAlex reports 100 citations for this work. Citation counts describe recorded attention and do not establish research quality.

Key contribution

A contribution statement is not available in the OpenAlex record.

Method / approach

Method details are not available in the OpenAlex metadata.

Main findings

Findings are not separately available in the OpenAlex metadata.

Limitations

Limitations are not available in the OpenAlex metadata.

Applications

Application details are not available in the OpenAlex metadata.

Available abstract

Abstract We describe the HUMANOID environment dedicated to human modeling and animation for general multimedia, VR, and CAD applications integrating virtual humans. We present the design of the system and the integration of the various features: generic modeling of a large class of entities with the BODY data structure, realistic skin deformation for body and hands, facial animation, collision detection, integrated motion control and parallelization of computation intensive tasks.

Key concepts: Animation, Computer science, Computer facial animation, Skeletal animation, Computer animation, Virtual actor, Computer graphics (images), Motion capture

Related papers

Back to paper searchBrowse research topicsOriginal source
The HUMANOID Environment for Interactive Animation of Multiple Deformable Human Characters — Research Paper | ScholarLens