Automatic Video Editing for Video-Based Interactive Storytelling
Edirlei Soares de Lima, Bruno Feijó, Antônio L. Furtado, Angelo E. M. Ciarlini, Cesar Tadeu Pozzer
Abstract
Edirlei Soares de Lima, Bruno Feijó, Antônio L. Furtado, Angelo E. M. Ciarlini, Cesar Tadeu Pozzer
Abstract
The development of interactive narratives with the quality of feature films is the central challenge of what we can name Video-Based Interactive Storytelling. A promising approach to this question is the use of prerecorded videos with real actors. Amongst several technical challenges, this approach firstly requires automatic video editing methods for interactive narratives. However, this is a critical issue not fully covered in the literature. In this paper, we present a real-time editing method for interactive storytelling systems, which automatically generates the most adequate shot transitions, swaps video segments to avoid jump cuts, and creates adequate looping scenes. Moreover, these features consider the characteristics of the ongoing story.
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The development of interactive narratives with the quality of feature films is the central challenge of what we can name Video-Based Interactive Storytelling. A promising approach to this question is the use of prerecorded videos with real actors. Amongst several technical challenges, this approach firstly requires automatic video editing methods for interactive narratives. However, this is a critical issue not fully covered in the literature. In this paper, we present a real-time editing method for interactive storytelling systems, which automatically generates the most adequate shot transitions, swaps video segments to avoid jump cuts, and creates adequate looping scenes. Moreover, these features consider the characteristics of the ongoing story.
Key concepts: Computer science, Storytelling, Video editing, Interactive storytelling, Narrative, Interactive video, Shot (pellet), Multimedia