2017한국컴퓨터게임학회 논문지Requires access

인터랙티브 스토리텔링 서술구조 설계 및 분석: 캐릭터 상호작용 기반의 서술구조

손영균, 김석규

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Abstract

Storytelling in games is different from storytelling in other media in that it must interact with the user. The existing storytelling engine is not appropriate for interactive storytelling in games, so interactive storytelling engine is developed to supplement this shortcoming. However, the interactive storytelling engine uses methods that manages game events. Thus it is not appropriate for games with stories that are composed mainly of characters. This research examines the defects to propose improvement suggestions to apply the existing storytelling engine to games. This would be useful in developing stories that interact with the player in games.

About this research paper

What this paper is about

Storytelling in games is different from storytelling in other media in that it must interact with the user. The existing storytelling engine is not appropriate for interactive storytelling in games, so interactive storytelling engine is developed to supplement this shortcoming. However, the interactive storytelling engine uses methods that manages game events. Thus it is not appropriate for games with stories that are composed mainly of characters. This research examines the defects to propose improvement suggestions to apply the existing storytelling engine to games. This would be useful in developing stories that interact with the player in games.

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Available abstract

Storytelling in games is different from storytelling in other media in that it must interact with the user. The existing storytelling engine is not appropriate for interactive storytelling in games, so interactive storytelling engine is developed to supplement this shortcoming. However, the interactive storytelling engine uses methods that manages game events. Thus it is not appropriate for games with stories that are composed mainly of characters. This research examines the defects to propose improvement suggestions to apply the existing storytelling engine to games. This would be useful in developing stories that interact with the player in games.

Key concepts: Storytelling, Interactive storytelling, Computer science, Multimedia, Game engine, Game mechanics, Human–computer interaction, Narrative

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인터랙티브 스토리텔링 서술구조 설계 및 분석: 캐릭터 상호작용 기반의 서술구조 — Research Paper | ScholarLens