2021MALAYSIAN JOURNAL OF COMPUTINGOpen access

STORYTELLING APPLICATION BASED ON INTERACTIVE STORY GRAPH STRUCTURE (ISGS)

Hayati Abd Rahman, Azrina Ashaari, Nur Azima Alya Narawi

Open full text 1 citations

Abstract

Storytelling is a process of conveying series of events and information in words, images, and sound. Conventionally, storytelling developers/writers will apply the linear narrative structure approach to deliver the stories. However, that approach has some limitations; users cannot determine the path to end the story. They have no option to choose how to end the story based on their way of storytelling. Therefore, this study is about applying an Interactive Story Graph Structure (ISGS) approach to storytelling. ISGS approach is a structure used in storytelling in which users can revert their decision when going through the storytelling application implemented during the development. After completing the storytelling prototype development, a survey was conducted to test users’ enjoyment level when using the prototype. The survey was divided into four constructs: expectation, ease of navigation, understanding, and satisfaction. There were 36 respondents, and the data were collected on a random basis. Based on the survey’s result, most users (90.28%) enjoyed the storytelling application. The storytelling prototype was developed using Adobe Animate Creative Cloud and has been distributed among the respondents randomly. The analysis was conducted to determine the findings, limitations, and recommendations for future project improvement based on the results obtained. This study’s outcome is the complete production of storytelling application, which is creative and interactive with ISGS.

Open-access reader

About this research paper

What this paper is about

Storytelling is a process of conveying series of events and information in words, images, and sound. Conventionally, storytelling developers/writers will apply the linear narrative structure approach to deliver the stories. However, that approach has some limitations; users cannot determine the path to end the story. They have no option to choose how to end the story based on their way of storytelling. Therefore, this study is about applying an Interactive Story Graph Structure (ISGS) approach to storytelling. ISGS approach is a structure used in storytelling in which users can revert their decision when going through the storytelling application implemented during the development. After completing the storytelling prototype development, a survey was conducted to test users’ enjoyment level when using the prototype. The survey was divided into four constructs: expectation, ease of navigation, understanding, and satisfaction. There were 36 respondents, and the data were collected on a random basis. Based on the survey’s result, most users (90.28%) enjoyed the storytelling application. The storytelling prototype was developed using Adobe Animate Creative Cloud and has been distributed among the respondents randomly. The analysis was conducted to determine the findings, limitations, and recommendations for future project improvement based on the results obtained. This study’s outcome is the complete production of storytelling application, which is creative and interactive with ISGS.

Why it matters

OpenAlex reports 1 citations for this work. Citation counts describe recorded attention and do not establish research quality.

Key contribution

A contribution statement is not available in the OpenAlex record.

Method / approach

Method details are not available in the OpenAlex metadata.

Main findings

Findings are not separately available in the OpenAlex metadata.

Limitations

Limitations are not available in the OpenAlex metadata.

Applications

Application details are not available in the OpenAlex metadata.

Available abstract

Storytelling is a process of conveying series of events and information in words, images, and sound. Conventionally, storytelling developers/writers will apply the linear narrative structure approach to deliver the stories. However, that approach has some limitations; users cannot determine the path to end the story. They have no option to choose how to end the story based on their way of storytelling. Therefore, this study is about applying an Interactive Story Graph Structure (ISGS) approach to storytelling. ISGS approach is a structure used in storytelling in which users can revert their decision when going through the storytelling application implemented during the development. After completing the storytelling prototype development, a survey was conducted to test users’ enjoyment level when using the prototype. The survey was divided into four constructs: expectation, ease of navigation, understanding, and satisfaction. There were 36 respondents, and the data were collected on a random basis. Based on the survey’s result, most users (90.28%) enjoyed the storytelling application. The storytelling prototype was developed using Adobe Animate Creative Cloud and has been distributed among the respondents randomly. The analysis was conducted to determine the findings, limitations, and recommendations for future project improvement based on the results obtained. This study’s outcome is the complete production of storytelling application, which is creative and interactive with ISGS.

Key concepts: Storytelling, Interactive storytelling, Computer science, Narrative, Multimedia, Art, Literature

Related papers

Back to paper searchBrowse research topicsOriginal source
STORYTELLING APPLICATION BASED ON INTERACTIVE STORY GRAPH STRUCTURE (ISGS) — Research Paper | ScholarLens