2010Unpublished venueRequires access

An improving algorithm for generating real sense terrain and parameter analysis based on fractal

Hongrui Wang, Wei-Lei Chen, Xiuling Liu, Bin Dong

Open publisher page 5 citations

Abstract

Real sense image generation algorithm is an important part of computer graphics, in which realistic terrain generation has become a difficulty and hot spot in recent years. Virtual three-dimensional terrain modeling uses computer graphics technology to implement. In this paper, based on fractal Brownian motion theory, the classical Diamond-Square algorithm was advanced to form virtual three-dimensional terrain modeling. Terrain Splicing and Stitch Border techniques and terrain texture mapping, light mapping technique were used to deal with the terrain light and texture and stitch the border. The algorithm parameters were also analyzed in this paper and the influence effects of the various parameters on the virtual terrain features was got. With the combining use of Visual C++ 2005 and OpenGL, terrain generation and rendering are achieved. This approach has reached the expected results and a realistic three-dimensional graphics effect was obtained.

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What this paper is about

Real sense image generation algorithm is an important part of computer graphics, in which realistic terrain generation has become a difficulty and hot spot in recent years. Virtual three-dimensional terrain modeling uses computer graphics technology to implement. In this paper, based on fractal Brownian motion theory, the classical Diamond-Square algorithm was advanced to form virtual three-dimensional terrain modeling. Terrain Splicing and Stitch Border techniques and terrain texture mapping, light mapping technique were used to deal with the terrain light and texture and stitch the border. The algorithm parameters were also analyzed in this paper and the influence effects of the various parameters on the virtual terrain features was got. With the combining use of Visual C++ 2005 and OpenGL, terrain generation and rendering are achieved. This approach has reached the expected results and a realistic three-dimensional graphics effect was obtained.

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OpenAlex reports 5 citations for this work. Citation counts describe recorded attention and do not establish research quality.

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Available abstract

Real sense image generation algorithm is an important part of computer graphics, in which realistic terrain generation has become a difficulty and hot spot in recent years. Virtual three-dimensional terrain modeling uses computer graphics technology to implement. In this paper, based on fractal Brownian motion theory, the classical Diamond-Square algorithm was advanced to form virtual three-dimensional terrain modeling. Terrain Splicing and Stitch Border techniques and terrain texture mapping, light mapping technique were used to deal with the terrain light and texture and stitch the border. The algorithm parameters were also analyzed in this paper and the influence effects of the various parameters on the virtual terrain features was got. With the combining use of Visual C++ 2005 and OpenGL, terrain generation and rendering are achieved. This approach has reached the expected results and a realistic three-dimensional graphics effect was obtained.

Key concepts: Terrain, Terrain rendering, OpenGL, Computer science, Computer graphics (images), Rendering (computer graphics), Computer graphics, Fractal

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