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Building Graphical User Interfaces

Don Syme, Ádám Gránicz, Antonio Cisternino

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Abstract

GUI applications revolve around events, and F# provides a natural way to process events with functions. Graphical interfaces are often developed using visual editors, in particular to build GUIs by assembling controls. Applications, however, often need drawing capabilities for displaying and manipulating data, which requires custom programming to augment available controls. This chapter discusses how to develop graphical applications with F# and why the functional traits of the language suit the event-driven programming paradigm typical of GUIs.

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What this paper is about

GUI applications revolve around events, and F# provides a natural way to process events with functions. Graphical interfaces are often developed using visual editors, in particular to build GUIs by assembling controls. Applications, however, often need drawing capabilities for displaying and manipulating data, which requires custom programming to augment available controls. This chapter discusses how to develop graphical applications with F# and why the functional traits of the language suit the event-driven programming paradigm typical of GUIs.

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Available abstract

GUI applications revolve around events, and F# provides a natural way to process events with functions. Graphical interfaces are often developed using visual editors, in particular to build GUIs by assembling controls. Applications, however, often need drawing capabilities for displaying and manipulating data, which requires custom programming to augment available controls. This chapter discusses how to develop graphical applications with F# and why the functional traits of the language suit the event-driven programming paradigm typical of GUIs.

Key concepts: Event-driven programming, Graphical user interface, Computer science, Visual programming language, Human–computer interaction, Event (particle physics), Programming language, Post-WIMP

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