Visualization and Graphical User Interfaces
Don Syme, Ádám Gránicz, Antonio Cisternino
Abstract
Don Syme, Ádám Gránicz, Antonio Cisternino
Abstract
GUI applications revolve around events, and F# provides a natural way to process events with functions. Graphical interfaces are often developed using visual editors, in particular to build GUIs by assembling controls . Applications, however, often need drawing capabilities for displaying and manipulating data, which requires custom programming to augment available controls. This chapter will discuss how to develop graphical applications with F# and why the functional traits of the language suit the event-driven programming paradigm typical of GUIs. These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.
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GUI applications revolve around events, and F# provides a natural way to process events with functions. Graphical interfaces are often developed using visual editors, in particular to build GUIs by assembling controls . Applications, however, often need drawing capabilities for displaying and manipulating data, which requires custom programming to augment available controls. This chapter will discuss how to develop graphical applications with F# and why the functional traits of the language suit the event-driven programming paradigm typical of GUIs. These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.
Key concepts: Event-driven programming, Computer science, Graphical user interface, Visual programming language, Human–computer interaction, Visualization, Event (particle physics), Post-WIMP