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Programming for graphics files in C and C

John Levine

Open publisher page 3 citations

Abstract

From the Publisher: Even the best programmers can find the details of handling graphics files to be a tricky and often frustrating experience. You have to resolve memory management, format conversion, file compression, and a host of other complex issues before you can even think about reading, writing, and processing graphics files. This technical source book gives C and C++ programmers the tools they need to incorporate efficient graphics-handling routines in their code, including compression techniques for very large graphics files, with detailed analyses of the most popular and innovative schemes, including JPEG; memory-management strategies for segmented (DOS) and virtual (Macintosh, UNIX, NT, and OS/2) environments; algorithms and code for format conversions, as well as a guide to reconciling file formats with printer formats; a special framework for bitmap files; and platform-independent C and C++ source code.

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What this paper is about

From the Publisher: Even the best programmers can find the details of handling graphics files to be a tricky and often frustrating experience. You have to resolve memory management, format conversion, file compression, and a host of other complex issues before you can even think about reading, writing, and processing graphics files. This technical source book gives C and C++ programmers the tools they need to incorporate efficient graphics-handling routines in their code, including compression techniques for very large graphics files, with detailed analyses of the most popular and innovative schemes, including JPEG; memory-management strategies for segmented (DOS) and virtual (Macintosh, UNIX, NT, and OS/2) environments; algorithms and code for format conversions, as well as a guide to reconciling file formats with printer formats; a special framework for bitmap files; and platform-independent C and C++ source code.

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Available abstract

From the Publisher: Even the best programmers can find the details of handling graphics files to be a tricky and often frustrating experience. You have to resolve memory management, format conversion, file compression, and a host of other complex issues before you can even think about reading, writing, and processing graphics files. This technical source book gives C and C++ programmers the tools they need to incorporate efficient graphics-handling routines in their code, including compression techniques for very large graphics files, with detailed analyses of the most popular and innovative schemes, including JPEG; memory-management strategies for segmented (DOS) and virtual (Macintosh, UNIX, NT, and OS/2) environments; algorithms and code for format conversions, as well as a guide to reconciling file formats with printer formats; a special framework for bitmap files; and platform-independent C and C++ source code.

Key concepts: Computer science, Graphics, Unix, Bitmap, File format, Computer Graphics Metafile, Source code, Computer graphics (images)

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