2007Unpublished venueRequires access

Fluxplayer: a successful general game player

Stephan Schiffel, Michael Thielscher

Open publisher page 125 citations

Abstract

General Game Playing (GGP) is the art of designing pro-grams that are capable of playing previously unknown games of a wide variety by being told nothing but the rules of the game. This is in contrast to traditional computer game play-ers like Deep Blue, which are designed for a particular game and can’t adapt automatically to modifications of the rules, let alone play completely different games. General Game Play-ing is intended to foster the development of integrated cog-nitive information processing technology. In this article we present an approach to General Game Playing using a novel way of automatically constructing a position evaluation func-tion from a formal game description. Our system is being tested with a wide range of different games. Most notably, it is the winner of the AAAI GGP Competition 2006.

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What this paper is about

General Game Playing (GGP) is the art of designing pro-grams that are capable of playing previously unknown games of a wide variety by being told nothing but the rules of the game. This is in contrast to traditional computer game play-ers like Deep Blue, which are designed for a particular game and can’t adapt automatically to modifications of the rules, let alone play completely different games. General Game Play-ing is intended to foster the development of integrated cog-nitive information processing technology. In this article we present an approach to General Game Playing using a novel way of automatically constructing a position evaluation func-tion from a formal game description. Our system is being tested with a wide range of different games. Most notably, it is the winner of the AAAI GGP Competition 2006.

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OpenAlex reports 125 citations for this work. Citation counts describe recorded attention and do not establish research quality.

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Available abstract

General Game Playing (GGP) is the art of designing pro-grams that are capable of playing previously unknown games of a wide variety by being told nothing but the rules of the game. This is in contrast to traditional computer game play-ers like Deep Blue, which are designed for a particular game and can’t adapt automatically to modifications of the rules, let alone play completely different games. General Game Play-ing is intended to foster the development of integrated cog-nitive information processing technology. In this article we present an approach to General Game Playing using a novel way of automatically constructing a position evaluation func-tion from a formal game description. Our system is being tested with a wide range of different games. Most notably, it is the winner of the AAAI GGP Competition 2006.

Key concepts: Computer science, Video game design, Game design, Combinatorial game theory, Game mechanics, Non-cooperative game, Sequential game, Metagaming

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