2005Unpublished venueRequires access

General Game Playing: Overview of the AAAI Competition

Michael Genesereth, Nathaniel Love, Barney Pell

Open publisher page 542 citations

Abstract

A General Game Playing System is one that can accept a formal description of a game and play the game effectively without human intervention. Unlike specialized game players, such as Deep Blue, general game players do not rely on algorithms designed in advance for specific games; and, unlike Deep Blue, they are able to play different kinds of games. In order to promote work in this area, the AAAI is sponsoring an open competition at this summer’s National Conference. This article is an overview of the technical issues and logistics associated with this summer’s competition, as well as the relevance of General Game Playing to the long range goals of artificial intelligence. 1

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What this paper is about

A General Game Playing System is one that can accept a formal description of a game and play the game effectively without human intervention. Unlike specialized game players, such as Deep Blue, general game players do not rely on algorithms designed in advance for specific games; and, unlike Deep Blue, they are able to play different kinds of games. In order to promote work in this area, the AAAI is sponsoring an open competition at this summer’s National Conference. This article is an overview of the technical issues and logistics associated with this summer’s competition, as well as the relevance of General Game Playing to the long range goals of artificial intelligence. 1

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OpenAlex reports 542 citations for this work. Citation counts describe recorded attention and do not establish research quality.

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Available abstract

A General Game Playing System is one that can accept a formal description of a game and play the game effectively without human intervention. Unlike specialized game players, such as Deep Blue, general game players do not rely on algorithms designed in advance for specific games; and, unlike Deep Blue, they are able to play different kinds of games. In order to promote work in this area, the AAAI is sponsoring an open competition at this summer’s National Conference. This article is an overview of the technical issues and logistics associated with this summer’s competition, as well as the relevance of General Game Playing to the long range goals of artificial intelligence. 1

Key concepts: Competition (biology), Relevance (law), Computer science, Video game design, Game Developer, Game design, Order (exchange), Game mechanics

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