Methodology for the design of low cost medical devices for screaning use: audiometer case
Wilver Auccahuasi, Kitty Urbano, Yoni Nicolas-Rojas, Karin Rojas, Óscar Linares, Raul Cabrejos-Burga, Rogelio Cohello, Gabriel Aiquipa
Abstract
Wilver Auccahuasi, Kitty Urbano, Yoni Nicolas-Rojas, Karin Rojas, Óscar Linares, Raul Cabrejos-Burga, Rogelio Cohello, Gabriel Aiquipa
Abstract
The recent technological development results in developing new devices for different uses, such as applications of various uses, which can be used for many applications. This study demonstrated a novel methodology to conFigure a digital audiometer using generic devices such as the use of high-end headphones in video games, and mobile applications known as function generators, with which an audiometer can be configured and through mobile devices, the signal values can be generated and sent to the headphones configured by a protocol frequencies and audio levels. As a result, this study presents a configuration, using headphones of the Razer high definition video game line, with a generic application for generating functions, which allows configuring the independent output to each headphone, such as frequency and audio level. The method can be applied and scaled towards the use as a quick analysis audiometer, as an initial evaluation mechanism, to identify possible patterns related to auditory behavior; this cannot replace the medical grade equipment.
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The recent technological development results in developing new devices for different uses, such as applications of various uses, which can be used for many applications. This study demonstrated a novel methodology to conFigure a digital audiometer using generic devices such as the use of high-end headphones in video games, and mobile applications known as function generators, with which an audiometer can be configured and through mobile devices, the signal values can be generated and sent to the headphones configured by a protocol frequencies and audio levels. As a result, this study presents a configuration, using headphones of the Razer high definition video game line, with a generic application for generating functions, which allows configuring the independent output to each headphone, such as frequency and audio level. The method can be applied and scaled towards the use as a quick analysis audiometer, as an initial evaluation mechanism, to identify possible patterns related to auditory behavior; this cannot replace the medical grade equipment.
Key concepts: Audiometer, Headphones, Computer science, Mobile device, SIGNAL (programming language), Embedded system, Engineering, Audiometry