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Metaverse Applications for Location-based Virtual Reality

Chutisant Kerdvibulvech

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Abstract

Recently, the metaverse has considerably dominated tech headlines for researchers in the fields of human-computer interaction and human factors and ergonomics around the world, due to the advancement of its software and hardware. With its ability to immerse humans in a virtual, inexpensive, and safe world, it has greatly become popular in recent years, particularly virtual reality. Nevertheless, despite the extremely increasing attention to virtual reality, there is still very limited research work for summarizing and analyzing location-based virtual reality in which virtual reality tools are utilized for assisting humans to experience virtual reality by physically interacting with the environment. This paper proposes a new research study for investigating recent works of location-based virtual reality applications. After that, the evolution of virtual reality using location-based features is explored. Finally, we conduct a comparative analysis of virtual reality and augmented reality works, including location-based works in the past five years.

About this research paper

What this paper is about

Recently, the metaverse has considerably dominated tech headlines for researchers in the fields of human-computer interaction and human factors and ergonomics around the world, due to the advancement of its software and hardware. With its ability to immerse humans in a virtual, inexpensive, and safe world, it has greatly become popular in recent years, particularly virtual reality. Nevertheless, despite the extremely increasing attention to virtual reality, there is still very limited research work for summarizing and analyzing location-based virtual reality in which virtual reality tools are utilized for assisting humans to experience virtual reality by physically interacting with the environment. This paper proposes a new research study for investigating recent works of location-based virtual reality applications. After that, the evolution of virtual reality using location-based features is explored. Finally, we conduct a comparative analysis of virtual reality and augmented reality works, including location-based works in the past five years.

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OpenAlex reports 1 citations for this work. Citation counts describe recorded attention and do not establish research quality.

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Available abstract

Recently, the metaverse has considerably dominated tech headlines for researchers in the fields of human-computer interaction and human factors and ergonomics around the world, due to the advancement of its software and hardware. With its ability to immerse humans in a virtual, inexpensive, and safe world, it has greatly become popular in recent years, particularly virtual reality. Nevertheless, despite the extremely increasing attention to virtual reality, there is still very limited research work for summarizing and analyzing location-based virtual reality in which virtual reality tools are utilized for assisting humans to experience virtual reality by physically interacting with the environment. This paper proposes a new research study for investigating recent works of location-based virtual reality applications. After that, the evolution of virtual reality using location-based features is explored. Finally, we conduct a comparative analysis of virtual reality and augmented reality works, including location-based works in the past five years.

Key concepts: Virtual reality, Metaverse, Human–computer interaction, Computer science, Mixed reality, Computer-mediated reality, Augmented reality, Immersion (mathematics)

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