2022Revista Brasileira de EnfermagemOpen access

Validation of Ludic-Quest to the playfulness of health games: gameplay and emotions on the field

Maria Raquel Gomes Maia Pires, Alexandre Nascimento de Almeida, Leila Bernarda Donato Göttems, Gabriela Duarte Almeida Mundim, Rebeca Nunes Guedes de Oliveira

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Abstract

OBJECTIVE: to validate Ludic-quest construct and reliability to assess game playfulness, through latent factors in gameplay, perception of learning and emotions in the game. METHODS: a cross-sectional study to validate the instrument's psychometric properties. 247 people responded to the questionnaire after a match in the game Violetas. Exploratory Factor Analysis, using KMO (>0.7), Bertlett (p=0.005), Varimax and factor loading (>0.6). Reliability by Cronbach's alpha (>0.6). RESULTS: in gameplay/learning, KMO=0.859, Bertlett significant. The eigenvalue indicated four factors (reflections; immersion; challenges; aesthetics), 10 retained variables. In the factor analysis of emotions: KMO=0.817; Bartlett p=0.000. Extraction of four factors (pleasure; ostraenie; tension; fun), 10 retained variables. The 20 validated variables contain reliability (Cronbach's alpha=0.716). CONCLUSIONS: the eight validated factors centralize playfulness in health game production, composing a reliable playfulness assessment instrument for use in research.

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OBJECTIVE: to validate Ludic-quest construct and reliability to assess game playfulness, through latent factors in gameplay, perception of learning and emotions in the game. METHODS: a cross-sectional study to validate the instrument's psychometric properties. 247 people responded to the questionnaire after a match in the game Violetas. Exploratory Factor Analysis, using KMO (>0.7), Bertlett (p=0.005), Varimax and factor loading (>0.6). Reliability by Cronbach's alpha (>0.6). RESULTS: in gameplay/learning, KMO=0.859, Bertlett significant. The eigenvalue indicated four factors (reflections; immersion; challenges; aesthetics), 10 retained variables. In the factor analysis of emotions: KMO=0.817; Bartlett p=0.000. Extraction of four factors (pleasure; ostraenie; tension; fun), 10 retained variables. The 20 validated variables contain reliability (Cronbach's alpha=0.716). CONCLUSIONS: the eight validated factors centralize playfulness in health game production, composing a reliable playfulness assessment instrument for use in research.

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Available abstract

OBJECTIVE: to validate Ludic-quest construct and reliability to assess game playfulness, through latent factors in gameplay, perception of learning and emotions in the game. METHODS: a cross-sectional study to validate the instrument's psychometric properties. 247 people responded to the questionnaire after a match in the game Violetas. Exploratory Factor Analysis, using KMO (>0.7), Bertlett (p=0.005), Varimax and factor loading (>0.6). Reliability by Cronbach's alpha (>0.6). RESULTS: in gameplay/learning, KMO=0.859, Bertlett significant. The eigenvalue indicated four factors (reflections; immersion; challenges; aesthetics), 10 retained variables. In the factor analysis of emotions: KMO=0.817; Bartlett p=0.000. Extraction of four factors (pleasure; ostraenie; tension; fun), 10 retained variables. The 20 validated variables contain reliability (Cronbach's alpha=0.716). CONCLUSIONS: the eight validated factors centralize playfulness in health game production, composing a reliable playfulness assessment instrument for use in research.

Key concepts: Varimax rotation, Cronbach's alpha, Psychology, Exploratory factor analysis, Reliability (semiconductor), Pleasure, Applied psychology, Social psychology

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