2004Unpublished venueRequires access

A study on practical approach of using motion capture and keyframe animation techniques

Mohd Izani, A.R. Eshaq, Aishah Abdul Razak, N. Norhan

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Abstract

Producing 3D character animation requires proper planning and the right tools; these include highly technical manpower and facilities. Our paper discusses a practical approach for producing 3D character animation namely motion capture (Mocap) and keyframe animation. This research is based on our experience utilising both multimedia applications at Faculty of Creative Multimedia, Multimedia University. We analyse the strengths and weaknesses of these two methods based on a set of experiments, followed by conclusions that serve as a set of guidelines for animators as they decide on the use of motion capture or keyframe.

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What this paper is about

Producing 3D character animation requires proper planning and the right tools; these include highly technical manpower and facilities. Our paper discusses a practical approach for producing 3D character animation namely motion capture (Mocap) and keyframe animation. This research is based on our experience utilising both multimedia applications at Faculty of Creative Multimedia, Multimedia University. We analyse the strengths and weaknesses of these two methods based on a set of experiments, followed by conclusions that serve as a set of guidelines for animators as they decide on the use of motion capture or keyframe.

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Available abstract

Producing 3D character animation requires proper planning and the right tools; these include highly technical manpower and facilities. Our paper discusses a practical approach for producing 3D character animation namely motion capture (Mocap) and keyframe animation. This research is based on our experience utilising both multimedia applications at Faculty of Creative Multimedia, Multimedia University. We analyse the strengths and weaknesses of these two methods based on a set of experiments, followed by conclusions that serve as a set of guidelines for animators as they decide on the use of motion capture or keyframe.

Key concepts: Animation, Computer science, Character animation, Motion capture, Computer animation, Motion (physics), Strengths and weaknesses, Set (abstract data type)

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