20212021 IEEE Conference on Telecommunications, Optics and Computer Science (TOCS)Requires access

Research on Cooperative Prototype System of Animation Product Design Based on Motion Capture Data

Sun Ji, Mansheng Zou

Open publisher page 2 citations

Abstract

People have new functional requirements for animation synthesis technology, that is, reusing existing actions, thus producing some different effects. With the increasing demand for computer animation production in 3D games and other industries, the working mode of manually adjusting the actions of virtual people in 3D animation production software is no longer suitable for computer animation production. Motion capture technology is to directly record the motion data of objects and use it to generate computer animation. It has the advantages of high efficiency and strong sense of reality, so it has been widely used. Virtual human animation generated by the number of motion captures has a strong sense of reality and real-time. This paper studies and analyzes the main computer animation technology and its application characteristics based on animation capture data, enumerates and explores its advantages and disadvantages, and on this basis proposes a method of generating animation by using motion capture data, aiming at providing a more convenient and efficient production method for animation creation.

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What this paper is about

People have new functional requirements for animation synthesis technology, that is, reusing existing actions, thus producing some different effects. With the increasing demand for computer animation production in 3D games and other industries, the working mode of manually adjusting the actions of virtual people in 3D animation production software is no longer suitable for computer animation production. Motion capture technology is to directly record the motion data of objects and use it to generate computer animation. It has the advantages of high efficiency and strong sense of reality, so it has been widely used. Virtual human animation generated by the number of motion captures has a strong sense of reality and real-time. This paper studies and analyzes the main computer animation technology and its application characteristics based on animation capture data, enumerates and explores its advantages and disadvantages, and on this basis proposes a method of generating animation by using motion capture data, aiming at providing a more convenient and efficient production method for animation creation.

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Available abstract

People have new functional requirements for animation synthesis technology, that is, reusing existing actions, thus producing some different effects. With the increasing demand for computer animation production in 3D games and other industries, the working mode of manually adjusting the actions of virtual people in 3D animation production software is no longer suitable for computer animation production. Motion capture technology is to directly record the motion data of objects and use it to generate computer animation. It has the advantages of high efficiency and strong sense of reality, so it has been widely used. Virtual human animation generated by the number of motion captures has a strong sense of reality and real-time. This paper studies and analyzes the main computer animation technology and its application characteristics based on animation capture data, enumerates and explores its advantages and disadvantages, and on this basis proposes a method of generating animation by using motion capture data, aiming at providing a more convenient and efficient production method for animation creation.

Key concepts: Animation, Motion capture, Skeletal animation, Computer science, Interactive skeleton-driven simulation, Computer animation, Computer facial animation, Computer graphics (images)

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