Research on Cooperative Prototype System of Animation Product Design Based on Motion Capture Data
Sun Ji, Mansheng Zou
Abstract
Sun Ji, Mansheng Zou
Abstract
People have new functional requirements for animation synthesis technology, that is, reusing existing actions, thus producing some different effects. With the increasing demand for computer animation production in 3D games and other industries, the working mode of manually adjusting the actions of virtual people in 3D animation production software is no longer suitable for computer animation production. Motion capture technology is to directly record the motion data of objects and use it to generate computer animation. It has the advantages of high efficiency and strong sense of reality, so it has been widely used. Virtual human animation generated by the number of motion captures has a strong sense of reality and real-time. This paper studies and analyzes the main computer animation technology and its application characteristics based on animation capture data, enumerates and explores its advantages and disadvantages, and on this basis proposes a method of generating animation by using motion capture data, aiming at providing a more convenient and efficient production method for animation creation.
OpenAlex reports 2 citations for this work. Citation counts describe recorded attention and do not establish research quality.
A contribution statement is not available in the OpenAlex record.
Method details are not available in the OpenAlex metadata.
Findings are not separately available in the OpenAlex metadata.
Limitations are not available in the OpenAlex metadata.
Application details are not available in the OpenAlex metadata.
People have new functional requirements for animation synthesis technology, that is, reusing existing actions, thus producing some different effects. With the increasing demand for computer animation production in 3D games and other industries, the working mode of manually adjusting the actions of virtual people in 3D animation production software is no longer suitable for computer animation production. Motion capture technology is to directly record the motion data of objects and use it to generate computer animation. It has the advantages of high efficiency and strong sense of reality, so it has been widely used. Virtual human animation generated by the number of motion captures has a strong sense of reality and real-time. This paper studies and analyzes the main computer animation technology and its application characteristics based on animation capture data, enumerates and explores its advantages and disadvantages, and on this basis proposes a method of generating animation by using motion capture data, aiming at providing a more convenient and efficient production method for animation creation.
Key concepts: Animation, Motion capture, Skeletal animation, Computer science, Interactive skeleton-driven simulation, Computer animation, Computer facial animation, Computer graphics (images)