Transforming PC platform gameplay experience onto a board game
Durgun
Abstract
Open-access reader
Durgun
Abstract
Open-access reader
This paper presents my experience of transferring a video game-gameplay experience onto a board game. The mechanisms of the board game are designed according to the mechanics of PC platformer games. The board game is playtested with gamer playtesters to understand whether the game gives them the familiarity of their experience playing a platformer game. The paper concludes with a discussion of what went well and what went wrong during the development of the game.
A significance statement is not available in the OpenAlex record.
A contribution statement is not available in the OpenAlex record.
Method details are not available in the OpenAlex metadata.
Findings are not separately available in the OpenAlex metadata.
Limitations are not available in the OpenAlex metadata.
Application details are not available in the OpenAlex metadata.
This paper presents my experience of transferring a video game-gameplay experience onto a board game. The mechanisms of the board game are designed according to the mechanics of PC platformer games. The board game is playtested with gamer playtesters to understand whether the game gives them the familiarity of their experience playing a platformer game. The paper concludes with a discussion of what went well and what went wrong during the development of the game.
Key concepts: Game mechanics, Game art design, Game Developer, Game design, Video game design, Video game development, Metagaming, Game design document