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Introduction to game development

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Abstract

Based on the most recent curriculum guidelines of the IGDA, updated in 2008, Introduction to Game Development, Second Edition surveys all aspects of the theory and practice of game development, design, and production. Divided into seven independent parts: Critical Game Studies, Game Design, Game Programming (Languages and Architecture), Game Programming Mathematics, Collision Detection, and Physics), Game Programming (Graphics, Animation, Artificial Intelligence, Audio, and Networking), Audio Visual Design and Production, and Game Production and the Business of Games, it features contributions from twenty seven of the leading game developers, programmers, and designers. A must-have resource for anyone looking to understand the entire game development process, the accompanying CD-ROM includes tutorials, animations, images, demos, source code, and PowerPoint lecture slides that reinforce the concepts presented in the book. Benefits: Fully revised to match the current curriculum guidelines created by the IGDA and for current technology. Includes contributions from numerous game industry leaders. The accompany CD-ROM features all source code and images used in the book as wel as tutorials and slides to reinforce concepts learned.

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Based on the most recent curriculum guidelines of the IGDA, updated in 2008, Introduction to Game Development, Second Edition surveys all aspects of the theory and practice of game development, design, and production. Divided into seven independent parts: Critical Game Studies, Game Design, Game Programming (Languages and Architecture), Game Programming Mathematics, Collision Detection, and Physics), Game Programming (Graphics, Animation, Artificial Intelligence, Audio, and Networking), Audio Visual Design and Production, and Game Production and the Business of Games, it features contributions from twenty seven of the leading game developers, programmers, and designers. A must-have resource for anyone looking to understand the entire game development process, the accompanying CD-ROM includes tutorials, animations, images, demos, source code, and PowerPoint lecture slides that reinforce the concepts presented in the book. Benefits: Fully revised to match the current curriculum guidelines created by the IGDA and for current technology. Includes contributions from numerous game industry leaders. The accompany CD-ROM features all source code and images used in the book as wel as tutorials and slides to reinforce concepts learned.

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Available abstract

Based on the most recent curriculum guidelines of the IGDA, updated in 2008, Introduction to Game Development, Second Edition surveys all aspects of the theory and practice of game development, design, and production. Divided into seven independent parts: Critical Game Studies, Game Design, Game Programming (Languages and Architecture), Game Programming Mathematics, Collision Detection, and Physics), Game Programming (Graphics, Animation, Artificial Intelligence, Audio, and Networking), Audio Visual Design and Production, and Game Production and the Business of Games, it features contributions from twenty seven of the leading game developers, programmers, and designers. A must-have resource for anyone looking to understand the entire game development process, the accompanying CD-ROM includes tutorials, animations, images, demos, source code, and PowerPoint lecture slides that reinforce the concepts presented in the book. Benefits: Fully revised to match the current curriculum guidelines created by the IGDA and for current technology. Includes contributions from numerous game industry leaders. The accompany CD-ROM features all source code and images used in the book as wel as tutorials and slides to reinforce concepts learned.

Key concepts: Game programming, Game art design, Game Developer, Game development tool, Game design document, Game design, Video game development, Computer science

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