2022Advances in media, entertainment and the arts (AMEA) book seriesRequires access

Virtual Worlds

Phylis West Johnson

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Abstract

This chapter introduces the concept of the avatar as a human surrogate in a synthetic world, in which nearly all aspects of daily life are replicated. Further, one to a few virtual worlds have led to more than 100 virtual worlds, each catering to a variety of members, from children to senior adults as well as the physically challenged who are provided opportunities to work and play in this second space. In these worlds, meaningful communities are developed.

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What this paper is about

This chapter introduces the concept of the avatar as a human surrogate in a synthetic world, in which nearly all aspects of daily life are replicated. Further, one to a few virtual worlds have led to more than 100 virtual worlds, each catering to a variety of members, from children to senior adults as well as the physically challenged who are provided opportunities to work and play in this second space. In these worlds, meaningful communities are developed.

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Available abstract

This chapter introduces the concept of the avatar as a human surrogate in a synthetic world, in which nearly all aspects of daily life are replicated. Further, one to a few virtual worlds have led to more than 100 virtual worlds, each catering to a variety of members, from children to senior adults as well as the physically challenged who are provided opportunities to work and play in this second space. In these worlds, meaningful communities are developed.

Key concepts: Metaverse, Avatar, Variety (cybernetics), Virtual world, Virtual space, Possible world, Social worlds, Space (punctuation)

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