Educational Applications of Immersive Technology: A Technical Report
Amanpreet Kaur, Priyanka Datta, Archana Mantri
Abstract
Amanpreet Kaur, Priyanka Datta, Archana Mantri
Abstract
Immersive technologies bring the physical world together with a virtual or digital reality to create new experiences. Augmented reality, virtual reality, and mixed reality are examples of immersive technologies. The technique of superimposing auditory, visual, or any other sensory data on top of the real world to improve one's experience is known as augmented reality. Unlike virtual reality, which creates its own virtual world, augmented reality adds to the one that already exists. In education, augmented reality includes elements that improve collaboration, creative skills, and problem-solving in order to better prepare pupils for the future. This paper survey research papers on augmented reality application developed for learning physics, chemistry, biology, and mathematics.
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Immersive technologies bring the physical world together with a virtual or digital reality to create new experiences. Augmented reality, virtual reality, and mixed reality are examples of immersive technologies. The technique of superimposing auditory, visual, or any other sensory data on top of the real world to improve one's experience is known as augmented reality. Unlike virtual reality, which creates its own virtual world, augmented reality adds to the one that already exists. In education, augmented reality includes elements that improve collaboration, creative skills, and problem-solving in order to better prepare pupils for the future. This paper survey research papers on augmented reality application developed for learning physics, chemistry, biology, and mathematics.
Key concepts: Augmented reality, Virtual reality, Mixed reality, Artificial reality, Computer-mediated reality, Immersion (mathematics), Computer science, Immersive technology