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Educational Applications of Immersive Technology: A Technical Report

Amanpreet Kaur, Priyanka Datta, Archana Mantri

Open publisher page 17 citations

Abstract

Immersive technologies bring the physical world together with a virtual or digital reality to create new experiences. Augmented reality, virtual reality, and mixed reality are examples of immersive technologies. The technique of superimposing auditory, visual, or any other sensory data on top of the real world to improve one's experience is known as augmented reality. Unlike virtual reality, which creates its own virtual world, augmented reality adds to the one that already exists. In education, augmented reality includes elements that improve collaboration, creative skills, and problem-solving in order to better prepare pupils for the future. This paper survey research papers on augmented reality application developed for learning physics, chemistry, biology, and mathematics.

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What this paper is about

Immersive technologies bring the physical world together with a virtual or digital reality to create new experiences. Augmented reality, virtual reality, and mixed reality are examples of immersive technologies. The technique of superimposing auditory, visual, or any other sensory data on top of the real world to improve one's experience is known as augmented reality. Unlike virtual reality, which creates its own virtual world, augmented reality adds to the one that already exists. In education, augmented reality includes elements that improve collaboration, creative skills, and problem-solving in order to better prepare pupils for the future. This paper survey research papers on augmented reality application developed for learning physics, chemistry, biology, and mathematics.

Why it matters

OpenAlex reports 17 citations for this work. Citation counts describe recorded attention and do not establish research quality.

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Available abstract

Immersive technologies bring the physical world together with a virtual or digital reality to create new experiences. Augmented reality, virtual reality, and mixed reality are examples of immersive technologies. The technique of superimposing auditory, visual, or any other sensory data on top of the real world to improve one's experience is known as augmented reality. Unlike virtual reality, which creates its own virtual world, augmented reality adds to the one that already exists. In education, augmented reality includes elements that improve collaboration, creative skills, and problem-solving in order to better prepare pupils for the future. This paper survey research papers on augmented reality application developed for learning physics, chemistry, biology, and mathematics.

Key concepts: Augmented reality, Virtual reality, Mixed reality, Artificial reality, Computer-mediated reality, Immersion (mathematics), Computer science, Immersive technology

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